홈/움직임 뒤의 원리를 보세요.

INTERACTIVE / MOTION & CAMERA

움직임 뒤의 원리를 보세요.

Change trajectory, speed and field of view one at a time. See how the camera relates to the subject from above.

TOP VIEW / 기하TEACHING MODEL · NO AIRCRAFT CONTROL
피사체GEOMETRY MODEL / 1 m = 2.7 px

CHANGE ONE THING

This idealized 2D tool excludes terrain, obstacles, wind, acceleration, communication delay and aircraft performance. A path shown here is not validated as safe or legal. Field of view uses a 36 mm-wide, distortion-free camera model.

CAMERA NOTES

숫자를 이미지에 연결하세요.

Shutter angle & exposure time

t = θ / (360 × fps)
180° is a creative starting point, not a universal requirement. Adjust for flicker, exposure and the intended motion rendering.

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수평 화각과 커버리지

FOV = 2 atan(w / 2f) · width = distance × w / f
Geometric coverage on a plane perpendicular to the optical axis. Do not mix equivalent focal length with actual sensor width. Distortion, electronic stabilization and recording crops require separate treatment.

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